Making
Waves : Background Information
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Fast
and Slow Swimming Pools:
Some
swimming pools are considered 'fast' while others are 'slow'.
What is a fast or slow swimming pool? A pool's walls and other
components may create and reflect waves making it more difficult
(slower) for the athletes to swim. A fast pool minimises wave
interference with the athletes making it easier (faster) for the
athletes to swim.
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In this section you will learn about:
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Olympic specifications, rules and regulations on the design
of swimming pools,
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the science of water waves,
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guidelines for the design of your Olympic swimming pool models,
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how your model swimming pool designs will be evaluated.
Rules Governing
Olympic Competition Swimming Facilities
Most
sports have a governing body with the authority to establish rules
and regulations for competitions. In the sport of swimming this
governing body is La Fédération Internationale de
Natation (FINA) located in Lausanne, Switzerland. FINA is also
the governing body for diving, ocean swimming, water polo and
synchronised swimming. The rules and regulations for swimming
pools used in world championships, the Olympics and other competitions
are published by FINA.
The
rules specify the requirements for the facilities (swimming pools
and lighting), the components (lanes, ropes, gutters), shape,
dimensions and safety. Olympic swimming pools must have:
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Depth:
2.0 metres minimum,
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Width:
25.0 metres,
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Length:
50.0 metres (or 25.0 metres if it is a short course),
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8
2.5 metre lanes with a 2.5 metre space outside lanes 1 and 8;
each lane is separated by a rope (lane rope).
Waves
There
are various types of waves. Sound and light are two types. Different
types of waves move matter in distinct ways. To reduce the water
waves in your fast swimming pool design, it is important to understand
exactly how water waves move. Knowing how these waves are created
and how they behave will help you reduce or stop them.
Toss
a small stone into a body of water. Waves are formed from the point
the stone hit the water. The waves form a circular pattern around
this entry point and spread further and further apart. There is
a single wave pattern. When you look at these waves you can see
the crests (high points) and troughs (low points). Only a few crests
and troughs are created.
Drop
two or three stones at the same time into the water. Now you have
more waves and these waves interact with one another.
Imagine
eight lanes of Olympic swimmers! Each swimmer's motion generates
a series of waves. These waves can move across the lanes and interact
with one another and against the athletes in different directions,
making it more difficult to swim and slowing down the athlete's
times. Have you ever had to walk into the wind? It's more difficult
than on a calm day. Similarly, swimming into waves is more difficult
than swimming in calm water.
Amplitude
The
amplitude of a wave is the difference in height between its crest
and trough. The greater the amplitude (height) the stronger and
more intense the wave is. An athlete has more difficulty swimming
through larger (higher amplitude) waves than smaller (lower amplitude)
waves.
Reflection
When
a wave stikes a surface or moves through an area where the medium's
properties change, the wave will either change direction or reflect
back.
In
a swimming pool, waves which strike the sides or bottom of the pool
reflect back. The reflected waves and original set of waves can
pass through one another.
This
image shows waves reaching a lake shore. Notice that there is almost
no reflection of the waves.

Wave
reflection - notice water which strikes the stick reflects back.
The reflected waves pass through the waves moving towards the shore.
Diffuse
Reflection
A
wave may strike a body that is very rough and irregular. As the
wave strikes one portion of the rough, irregular object it may reflect
in one direction; as it strikes another portion of this surface
it will be reflected in a different direction. The wave can be reflected
in many directions at the same time. In some instances, the reflection
is so small that the wave is 'diffused' (the effects are minimal).
The
Athlete
As
a designer you must understand how the athlete utilises the pool.
How does the swimmer move into and through the water in a competitive
event?
Typically,
the athlete dives into the pool at one end (the start) and swims
toward the opposite (turning end) of the pool. They will turn at
the far (turning) end and swim back to the starting point.
As the swimmer dives into the pool circular-type waves are created
at the water's surface. As the swimmer moves deeper into the water
and disturbs the water below the surface, waves are created underneath
the surface of the water.
As
the swimmer comes back to the surface, and begins to swim, a series
of triangular waves are formed. These waves look similar to the
trail behind a motor boat or a duck. The trailing edges (the end)
of these waves can strike the lane lines.
The
swimmer approaches the turning end of the pool. As they touch the
wall they will turn and swim back to the starting point. When they
turn they will create waves in the opposing direction - headed for
the starting point. These two sets of waves (the waves approaching
the turning end and the waves leaving the turning end) will collide
and pass through one another. The waves approaching the turning
end of pool can also be reflected back if these waves strike the
wall. This is a critical area in pool design. Early footage of competitive
swimmers (before modern pool design innovations) show swimmers trying
to swim through choppy waves in the turn.
Have
you ever watched a swimming competition where one athlete is significantly
ahead of the others? This athlete makes the turn long before the
swimmers in the other lanes. If the lane ropes do not stop waves
from crossing lanes, waves from other lanes can interfere with the
swimmers slowing them down.
Photo
of the 1996 Olympics (courtesy of www.kiefer.com)
The
lane ropes have stopped waves from crossing lanes.
As
a designer you must consider all the areas discussed, and anticipate
problems.
Pool
Design Guidelines
Your
swimming pool should be a scale model of an Olympic swimming pool.
The ratios of depth to length to width are:
2
: 50 : 25
or
2
: 25 : 25
for
a short course pool.
You
must include lane ropes. Your pool can be deeper at one end of a
lane than the other. You may use any material you like for your
swimming pool model.
The
pool designs will be evaluated as follows:
Starting from the deepest end of the pool model, an action figure
will be dropped and towed in both directions in each of 2 lanes.
The test will be repeated twice and the scores arranged.
The
weighting for scores is:
40%
pool wall reflection:
The pool model with the smallest wall wave reflection should be
given the highest score in this category.
20%
lane lines (ropes):
The
model with the fewest waves created by lane lines should be given
the highest score in this category.
20%
depth:
The
pool with the lowest depth and fewest waves should be given the
highest score in this category.
20%
physical scale:
The
model with the closest appearance and scale to an Olympic swimming
pool should be given the highest score in this category.

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